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Review: Star Trek Hidden Evil

Star Trek has never had the video game pedigree other Sci-Fi properties,
like Star Wars or Warhammer 40k, have enjoyed. For every well received Elite
Force
or Bridge
Commander
there are a dozen more Away Team and Borg waiting in the Briar
Patch. Sadly, Hidden Evil, a 1999
Presto Studios game, joins this unremarkable bunch. It is short, difficult to
control, and forgettable.

Story

You may be forgiven for forgetting the great contribution Insurrection made
to the Star Trek canon. A film in which the best scene involves Data acting like a life preserver. To
be fair there is probably a decent
episode’s worth
of material in the film, maybe a two-parter. Yet it loses
its way somewhere between Picard and crew becoming leather clad action heroes
and the enterprise being maneuvered by a joystick. Thus, it may surprise you to
realize this game is a sequel to that masterpiece. Our main character is Ensign
Sovok, a human raised by Vulcans. He joins Picard and Data on the planet of the
film to investigate a hitherto undiscovered alien artifact the Son’a and Ba’ku
found while constructing a colony. There is not much story to ruin as the game
is quite short, but suffice to say the Son’a still do not like the peace loving
Ba’ku, Romulans are evil, and the alien artifact is actually really dangerous.
It ends up being pretty well traveled territory, both by Star Trek’s and other
show’s standards. It is enough to move the plot along, but it will never
surprise you.

Gameplay

This is not an action game, despite what the publisher’s screenshots may
tell you. This is an adventure game in the same vein as Grim Fandango. Walk
around, collect items, solve some light puzzles, move the story forward, etc.
Fans of Fandango will find a similar awkward control scheme at work here. Sovok
controls much like that of a high schooler’s car: poor maneuverability, slow
acceleration, and no speed. This is a troubling foundation on which to base a
game that requires a fair amount of phaser shooting. There is some light
auto-aiming going on, but you still have to slowly rotate to face enemies. Your
best tactic is running in circles until they miss then trying to get a quick
shot off. This is if you can remember the key to select your phaser. All your
equipment (tricorder, communications badge, phaser, nerve pinch!) is accessed
via the number keys. This is functional, but every time I wanted to get at an
item I hit the wrong button. Most of these items end up being useless anyways,
occasionally you have to scan the environment, but it rarely tells you anything
interesting. Nerve pinch sounds cool, but it is ridiculously hard to get in the
right position to use it, and the enemy has to be unaware for it to work. Most
of the time you will be blasting away with your phaser. Occasionally you can
pick up a hypospray for healing or another equally powerful weapon, but for
most of the game what you start with is what you got.

Lengthwise You are looking at 9 missions, for about 5 hours of ok to
frustrating gameplay. Everything is pretty easy, except for the last two
missions which have you navigating corridors that look very similar. With no
minimap except for the weak imposter they use with the tricorder in the last
mission. Most of your time in these last two missions will be spent trying to
remember what is where.

Graphics

An unexpected high point. Despite being released in 1999, the game looks
pretty decent. Backgrounds are static in the style of Myst and are suitably
detailed. Actual characters and objects are 3d models which, though rough, are
pretty good for the time in terms of detail and animation. It is a bit of
mishmash putting 3d characters in 2d paintings, but it works.

Music, Sound Effects, and Voice Work

Nothing egregious here, Christopher Gorham, voice actor for Sovok gives an
unremarkable performance, backed up Patrick Stewart (Picard) and Brent Spiner
(Data). The actual plot does not give them much to work with, but you will not
be clawing your ears out either. The music is forgettable, but all the sound
effects from TNG are faithfully replicated. Phasers and transporters sound like
you would expect.

Summary

Overall, its a short game that is occasionally frustrating, but has a
decently moving story and some of your favorite TNG characters. I give it 5 Lt.
Cmdr. Datas out of 3 Stargazers.

Notes

1. If you are going to play this, I recommend this walkthrough. 2. This game
does run on Windows 7, but you must install the packaged version of Quicktime
player and install a NoCd crack. It also helps to run it in Windows 95
compatibility mode. 3. There is no quicksave, it was a 90s thing.

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Elsie Roth

Elsie Roth, my grandmother died April 2. You can read the summary of her
life here.

It is hard to know someone when they live far away. What with my Grandmother
living all her life in Pennsylvania and me in Massachusetts (Mass-a-choo-choo
to some), visits were infrequent. They were always an event with her though. A
consummate host, meals were lavish affairs. Difficult logistically given the
cramped townhouse she lived in, but still quite a production. It is a shame our
visits became more frequent only after she moved to a nursing home. It is hard
to pinpoint when she actually died. We know when her body died, but this
occurred long after her mind. I miss the bright cheer she showed when she saw
me. Always present when I was young, but less and less each visit. It is this
image I remember, not of a person robed of humanity by loss of memory.

She is gone now and we will not meet again. That is ok though, I need not a
physical presence to remember her.

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Thank You Dearly Departed 6870

My short lived Radeon 6870 has gone up to Silicon Heaven. Specifically I had
the XFX HD-687A-ZHFC.

Thank you 6870 for the many days of gaming you provided. Thank you for the
clear Mass Effect 3 performance you gave. Thank you for 349 hours of Company of
Heroes 2 gaming you allowed. Even if you did die during a match. Thank you for
continuing my Counter Strike Source tradition by providing 2.5 half years of
more gameplay. Thank you for letting me experience the Witcher 2 as it was
designed. Thank you for rendering my Vegas projects and for playing all the
high definition content I wanted. Thank you for Rage, Spec Ops: The Line,
Metro: Last Light, Dishonored, Call of Juarez Gunslinger, and Swan Song. You
may rest now that your job is done.

Your successor will continue your noble tradition.

The ASUS GeForce GTX 770 will take your place.

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On The Introduction of the Blog

Welcome to the first blog post of my own little digital journal. I would
like to take some time to talk about myself, lay out the reasoning for writing
this blog, and highlight some topics I would like to cover in the future.

Who is this Guy?

– name: Paul M. Geromini – Born: 11/11/1990 – Education: Primary School, BS
Computer Science UMass Lowell – Residence: Franklin, MA

Why start a blog?

1. I am vain. Look at the name of this site. Committing your thoughts to
some form others can read is an act of vanity, it is showing off. It says one
thing, that I have something so valuable, so important and worthwhile that it
justifies the hardware to show it (the server this blog is on), the electricity
to power the hardware, my money to pay people to maintain the
hardware/electricity, and most importantly, your time to read it. I must have
an incredible sense of self worth to even begin to think such a waste of
resources should be allocated for my ramblings. And yet here we are. The only
explanation is I am so vain that I think others want to know what I have to
say. Hopefully I will be able to justify such an expense.

2. I want to improve my reasoning and communication skills. Did you just
finish reading what I wrote above? It makes sense to me, but I am not sure how
many other people will get it. Either I think my reasoning is so above the
plebeian mind of the readers of this publication that only I can understand it,
or there is something terribly wrong with my ability to convey complex ideas
via words. Regardless the mere act of forcing my self to convert my thoughts to
text should, I hope, improve both my ability to reason through whatever
nonsense dribbles from my brain and my command over the actual mechanics of
writing (spelling, grammar, flow, etc).

3. Owning a domain should improve my technical skills. My job is to make
computers do things and hopefully do them well. The more time I spend trying to
do this the more I realize how much more time I must dedicate to accomplishing
this. By owning a domain I should hopefully be exposed to more unknown
technologies. The more I realized I do not know the more things I can
familiarize myself with.

Why should you read this blog?

Here is the deal, you should not. I am not kidding with you. Look at the
three reasons for starting this blog, do any of them have anything to do with
you? If I could simplify the above a bit more concisely I would say I started a
blog FOR ENTIRELY SELFISH REASONS. I might pass around the
blog link or put it in a signature somewhere, but I can accomplish all the
above regardless of the amount of readers of this blog. I will always have at
least one reader so presumably as long as he is satisfied, mission
accomplished. If however, by some character flaw, you want to keep reading here
are some topics I hope to cover in the future.

– Building a helmet from a paper model This is already mostly done so I will
probably just talk about how badly things went wrong.

– The Paul Philosophy I have opinions on how best to live my life. I will
try and share them.

– Buying a house I want to buy one of these things and I am totally
unprepared for doing so.

– Engineering topics I will take what little I know and try to explain it in
text.

– Video Games/TV/Book Reviews I will try and articulate what exactly I like
or dislike about some form of media.

That is the stuff that interests me. If you want me to write about something
else feel free to write to blog@paulgeromini.com.