You can watch the piece here. This was submitted to RICE 2024 where it was a finalist in Best Storytelling and Best Use of Space category. It was also submitted to Anime Boston 2024 and Connecticon 20204 both in the Drama category where it was not a finalist.
There is also a reveal video associated with this.
I had two impetuses for this work, which both ended up complementing each other. One was a desire to flout rules. When I started work on it there was a contest rule somewhere that said “75% of the entry has to be set to the same song.” I thought it would be amusing to start with one song and then switch to another, while still being within the boundaries of the rule. The second impetus was to try and produce a work that was more challenging to the viewer. I would like to try and grow the artistic purview of the AMV by creating works that entertain, but also get people thinking. That may be a quixotic endeavor, but I have always admired and desired to emulate the windmill chasers of the world.
This work has some successes and some failures. I really like the intro. It creates an atmosphere that is then immediately broken while introducing the games I will be playing with color. It is basically the first quarter of an entirely different AMV. I then got to play with some SFX without music, which I like and makes the work more distinctive. As we ease into the real AMV I was mostly influenced by the last episode of GunBuster, which is almost all in black and white. I did a couple of tests with colored footage from other episodes and all the results were great so I knew it would work for a longer piece. I like pretty much everything until the last quarter where I struggle to introduce Noriko’s relationship with Kazumi. I do like the ending though. Song wise it was a clear choice to start with Over There, given its bombastic tone and galvanizing intent. When I Lost You by Frank Sinatra was a bit harder to find. I knew I wanted to do something with Sinatra, but it took a little digging in his catalog to find something I liked while also being short enough to fit with another song.
Overall, I really like how this turned out. It is certainly unique. Have I really conveyed the loss of innocence for a child soldier and gotten people to question the tools and stories governments use to enlist soldiers? Maybe not, but its pretty cool to see flashes of blue set against black and white.
Director’s Commentary:
00:14 : There was a weird black smudge for a single frame here that I removed. It took me a while to find, but it was unconsciously distracting until I did.
00:34 – 00:36 : I like how all the characters are introduced here, but I probably should have excised the two characters who never show up again. That said, maybe its good to show a spread of combatants here.
00:46 – 00:59: Most of these sounds effects are from Steel Panthers World at War, which is still a quite competent game despite its age.
00:59 : This is the sound of one of those paper cutter guillotines in use. I was never quite sure what to put here. I fiddled with some VCR noises (given we do rewind things in a moment) but I like the noise of this so I kept it.
01:47 : Sometimes, for mixed color scenes, I used a mask like on the picture here. For others I used the Vegas Color Corrector (Secondary) tool (see 2:55). I was a little afraid I was going to have to mask every time so it was quite a relief to find this color tool in Vegas.
02:28 : Masking mouths on old anime is tough, especially for me: an advanced idiot. I think this is just the best I can do at present.
03:48 : I get why I did this, but it seems kind of late to be introducing a pivotal character. Maybe I should have put her in the intro?
04:04 : Again masking is tough. You can also see her ribbon is not blue here. In the unaltered anime it is in grayscale as she is on a TV screen here. I did not want to add it in, but I can see it be confusing as it does break the color rules I have been following.
04:48 : I really like the ending here. Its quiet and reflective of the journey our character has taken.